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@@ -263,7 +263,7 @@ export default class Game_b04_u03_g01 extends GameBase {
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let skeletonA = spineA.getComponent(sp.Skeleton);
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let p1 = Tools.getLocalPos(spineQ, spineA.parent);
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let p2 = spineA.position;
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- let time = Tools.getMoveTime(p1, p2, 1, 750);
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+ let time = Tools.getMoveTime(p1, p2, 1, 400);
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spineA.active = true;
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spineA.position = p1;
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cc.tween(spineA).call(() => {
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