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【提交游戏】 第四册 第三集 游戏4;

youhaitao 2 年之前
父节点
当前提交
a39c981e70
共有 98 个文件被更改,包括 8563 次插入1 次删除
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      assets/game/b04_u03/b04_u03_g04.meta
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  44. 13 0
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  45. 13 0
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  97. 10 0
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  98. 1 1
      settings/project.json

+ 13 - 0
assets/game/b04_u03/b04_u03_g04.meta

@@ -0,0 +1,13 @@
+{
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+  "uuid": "a0a3431b-f2ed-43f3-9272-aef699a259f9",
+  "importer": "folder",
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+  "optimizeHotUpdate": {},
+  "inlineSpriteFrames": {},
+  "isRemoteBundle": {},
+  "subMetas": {}
+}

+ 7 - 0
assets/game/b04_u03/b04_u03_g04/config.json

@@ -0,0 +1,7 @@
+
+{
+    "star": 4,
+    "type": "[观察力挑战四]",
+    "title": "数量对应"
+}
+

+ 6 - 0
assets/game/b04_u03/b04_u03_g04/config.json.meta

@@ -0,0 +1,6 @@
+{
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+  "uuid": "ee7abfe1-5c60-4532-909a-926a64e56038",
+  "importer": "json",
+  "subMetas": {}
+}

+ 13 - 0
assets/game/b04_u03/b04_u03_g04/res.meta

@@ -0,0 +1,13 @@
+{
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+  "uuid": "b5cdc821-032f-455c-a212-893891c59f86",
+  "importer": "folder",
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+  "compressionType": {},
+  "optimizeHotUpdate": {},
+  "inlineSpriteFrames": {},
+  "isRemoteBundle": {},
+  "subMetas": {}
+}

+ 13 - 0
assets/game/b04_u03/b04_u03_g04/res/audio.meta

@@ -0,0 +1,13 @@
+{
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+  "uuid": "d3e14f1e-09dd-4411-89a2-77f40af56604",
+  "importer": "folder",
+  "isBundle": false,
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+  "priority": 1,
+  "compressionType": {},
+  "optimizeHotUpdate": {},
+  "inlineSpriteFrames": {},
+  "isRemoteBundle": {},
+  "subMetas": {}
+}

二进制
assets/game/b04_u03/b04_u03_g04/res/audio/task_0.mp3


+ 8 - 0
assets/game/b04_u03/b04_u03_g04/res/audio/task_0.mp3.meta

@@ -0,0 +1,8 @@
+{
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+  "uuid": "ca45ec10-403b-4384-8b65-6cdd0323df3f",
+  "importer": "audio-clip",
+  "downloadMode": 0,
+  "duration": 9.0306,
+  "subMetas": {}
+}

二进制
assets/game/b04_u03/b04_u03_g04/res/audio/task_1.mp3


+ 8 - 0
assets/game/b04_u03/b04_u03_g04/res/audio/task_1.mp3.meta

@@ -0,0 +1,8 @@
+{
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+  "uuid": "f44e9fc3-0ceb-4e19-aaf9-7b7ac677fe34",
+  "importer": "audio-clip",
+  "downloadMode": 0,
+  "duration": 1.8792,
+  "subMetas": {}
+}

+ 13 - 0
assets/game/b04_u03/b04_u03_g04/res/img.meta

@@ -0,0 +1,13 @@
+{
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+  "importer": "folder",
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+  "priority": 1,
+  "compressionType": {},
+  "optimizeHotUpdate": {},
+  "inlineSpriteFrames": {},
+  "isRemoteBundle": {},
+  "subMetas": {}
+}

二进制
assets/game/b04_u03/b04_u03_g04/res/img/back0.png


+ 38 - 0
assets/game/b04_u03/b04_u03_g04/res/img/back0.png.meta

@@ -0,0 +1,38 @@
+{
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+    }
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+}

二进制
assets/game/b04_u03/b04_u03_g04/res/img/back1.png


+ 38 - 0
assets/game/b04_u03/b04_u03_g04/res/img/back1.png.meta

@@ -0,0 +1,38 @@
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+}

二进制
assets/game/b04_u03/b04_u03_g04/res/img/bg.png


+ 38 - 0
assets/game/b04_u03/b04_u03_g04/res/img/bg.png.meta

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+}

二进制
assets/game/b04_u03/b04_u03_g04/res/img/icon_0_0.png


+ 38 - 0
assets/game/b04_u03/b04_u03_g04/res/img/icon_0_0.png.meta

@@ -0,0 +1,38 @@
+{
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+  "importer": "texture",
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+    }
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+}

二进制
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+ 38 - 0
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二进制
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+ 38 - 0
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二进制
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+ 38 - 0
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二进制
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二进制
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二进制
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二进制
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二进制
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二进制
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二进制
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二进制
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+ 38 - 0
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文件差异内容过多而无法显示
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二进制
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+ 38 - 0
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文件差异内容过多而无法显示
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二进制
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文件差异内容过多而无法显示
+ 0 - 0
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+ 10 - 0
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二进制
assets/game/b04_u03/b04_u03_g04/res/spine/yifu/spine1/yx4-3yifu04.png


+ 38 - 0
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文件差异内容过多而无法显示
+ 0 - 0
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+ 10 - 0
assets/game/b04_u03/b04_u03_g04/res/spine/yifu/spine2/yx4-3yifu02.json.meta

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二进制
assets/game/b04_u03/b04_u03_g04/res/spine/yifu/spine2/yx4-3yifu02.png


+ 38 - 0
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文件差异内容过多而无法显示
+ 0 - 0
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+ 10 - 0
assets/game/b04_u03/b04_u03_g04/res/spine/yifu/spine3/yx4-3yifu03.json.meta

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二进制
assets/game/b04_u03/b04_u03_g04/res/spine/yifu/spine3/yx4-3yifu03.png


+ 38 - 0
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+ 6 - 0
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文件差异内容过多而无法显示
+ 0 - 0
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+ 10 - 0
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二进制
assets/game/b04_u03/b04_u03_g04/res/spine/yifu/spine4/yx4-3yifu06.png


+ 38 - 0
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+}

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文件差异内容过多而无法显示
+ 0 - 0
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+ 10 - 0
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二进制
assets/game/b04_u03/b04_u03_g04/res/spine/yifu/spine5/yx4-3yifu01.png


+ 38 - 0
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+  "platformSettings": {},
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+ 355 - 0
assets/game/b04_u03/b04_u03_g04/src/Game_b04_u03_g04.ts

@@ -0,0 +1,355 @@
+// Learn TypeScript:
+//  - https://docs.cocos.com/creator/manual/en/scripting/typescript.html
+// Learn Attribute:
+//  - https://docs.cocos.com/creator/manual/en/scripting/reference/attributes.html
+// Learn life-cycle callbacks:
+//  - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html
+
+import Tools from "../../../../src/common/Tools";
+import CConst from "../../../../src/common/CConst";
+import NotifierCenter from "../../../../src/webtcp/NotifierCenter";
+import { PropsStart } from "../../../../res/luojigouStart/src/LuojigouStart";
+import { PropsFinish } from "../../../../res/luojigouFinish/src/LuojigouFinish";
+import GameBase from "../../../../src/common/GameBase";
+import TipHand, { TipParams, TipType } from "../../../../res/tipHand/src/TipHand";
+
+interface MsgForGame {
+    idQ: number;
+    idA: number;
+    result: boolean;
+}
+
+const { ccclass, property } = cc._decorator;
+@ccclass
+export default class Game_b04_u03_g04 extends GameBase {
+
+    @property({ tooltip: '节点', type: cc.Node })
+    nodeTotal: cc.Node = null;
+
+    @property({ tooltip: '节点', type: cc.Node })
+    nodeHero: cc.Node = null;
+
+    @property({ tooltip: '节点', type: cc.Node })
+    nodeTip: cc.Node = null;
+
+    @property({ tooltip: '音频数组-任务', type: cc.AudioClip })
+    arrAudioTask: cc.AudioClip[] = [];
+
+    @property({ tooltip: '音频数组-答对', type: cc.AudioClip })
+    arrAudioRight: cc.AudioClip[] = [];
+
+    @property({ tooltip: '音频数组-答错', type: cc.AudioClip })
+    arrAudioError: cc.AudioClip[] = [];
+
+    @property({ tooltip: '音频数组-挑战完成', type: cc.AudioClip })
+    arrAudioFinish: cc.AudioClip[] = [];
+
+    // 变量-游戏相关
+    isLock = false;
+    isFinish = false;
+    quesIndex = 0;
+    selectItems = [];
+
+    arrQues: cc.Node[] = [];
+
+    // 游戏数据
+    dataQues = {
+        quesNum: 6,
+        options: [6, 7, 8, 9, 10, 11, 0, 1, 2, 3, 4, 5],
+        idQs: [0, 1, 2, 3, 4, 5],
+        idAs: [6, 7, 8, 9, 10, 11],
+        dataHero: { idle: 'idle', right: 'correct', error: 'wrong', task_0: 'talk7', task_1: 'talk6' },
+        dataEnemy: { idle: 'kaishi', chose: 'xuanzhong', right: 'correct'},
+    };
+
+    /** 注册监听事件 */
+    protected onEnable(): void {
+        NotifierCenter.listen(CConst.EVENT_GAME_START, this.startGame, this, false);
+    }
+
+    protected onDisable(): void {
+        Tools.stopEffects();
+        NotifierCenter.ignoreScope(this);
+    }
+
+    protected start(): void {
+        this.setIsLock(true);
+        this.initGame();
+
+        let config = this.jsonConfig.json;
+        let props: PropsStart = { star: config.star, type: config.type, title: config.title };
+        NotifierCenter.trigger(CConst.EVENT_LJG_START, props);
+    }
+
+    /** 游戏初始化 */
+    initGame(): void {
+        this.initData();
+        this.initGameUI();
+    }
+
+    /** 更新游戏ui */
+    initData(): void {
+        this.arrQues = Tools.getArrByNode(this.nodeTotal, 'itemQ');
+        // 角色动作
+        let skeHero = this.nodeHero.getChildByName('spine').getComponent(sp.Skeleton);
+        Tools.spineSetMix(skeHero, Object.values(this.dataQues.dataHero));
+    }
+
+    /** 更新游戏ui */
+    initGameUI(): void {
+        this.arrQues.forEach((item) => {
+            item.active = true;
+            this.setIsSelect(item, false);
+        });
+
+        // 角色动作
+        let dataHero = this.dataQues.dataHero;
+        let skeHero = this.nodeHero.getChildByName('spine').getComponent(sp.Skeleton);
+        if (skeHero.animation != dataHero.idle) {
+            Tools.playAnimation(skeHero, dataHero.idle, true);
+        }
+
+        // 提示-初始化
+        this.tipInit();
+        // 倒计时-初始化
+        this.countInit();
+    }
+
+    /** 开始游戏 */
+    async startGame() {
+        // 角色动作
+        let dataHero = this.dataQues.dataHero;
+        let skeHero = this.nodeHero.getChildByName('spine').getComponent(sp.Skeleton);
+        Tools.playAniArray(skeHero, [dataHero.task_0, dataHero.task_1, dataHero.idle]);
+
+        let script = this.nodeTip.getComponent(TipHand);
+        cc.tween(this.node).delay(2.0).call(()=>{
+            let pStart = Tools.getLocalPos(this.nodeTotal.getChildByName("pStart"), script.nodeTip.parent);
+            script.touchCycleByTimes(pStart, 2);
+        }).delay(3.0).call(()=>{
+            let pStart = Tools.getLocalPos(this.nodeTotal.getChildByName("pFinish"), script.nodeTip.parent);
+            script.touchCycleByTimes(pStart, 2);
+        }).start();
+        // 音频播放
+        await Tools.playEffectArr(this.arrAudioTask);
+        this.tipCycleShow();
+        this.countLunch();
+        this.nextQuestion();
+    }
+
+    /** 提示-初始化 */
+    tipInit() {
+        this.nodeTip.active = true;
+        let script = this.nodeTip.getComponent(TipHand);
+        script.handHide();
+    }
+
+    /** 提示-第一次 */
+    tipLunch() {
+        let script = this.nodeTip.getComponent(TipHand);
+        let pStart = Tools.getLocalPos(this.nodeTotal.getChildByName("pStart"), script.nodeTip.parent);
+        script.touchCycleByTimes(pStart, 3);
+    }
+
+    /** 循环提示: 显示 */
+    tipCycleShow() {
+        let script = this.nodeTip.getComponent(TipHand);
+        let pStart = Tools.getLocalPos(this.nodeTotal.getChildByName("pStart"), script.nodeTip.parent);
+        let params: TipParams = { type: TipType.touch, timeDelay: 3, pStart: pStart };
+        script.initData(params);
+    }
+
+    /** 循环提示: 隐藏 */
+    tipCycleHide() {
+        let script = this.nodeTip.getComponent(TipHand);
+        script.handHide();
+    }
+
+    /** 开始答题 */
+    nextQuestion(): void {
+        this.setIsLock(false);
+    }
+
+    /** 事件-碰撞检测 */
+    eventTouch(_event: cc.Event.EventTouch) {
+        if (this.isLock) {
+            return;
+        }
+        let idQ = this.arrQues.indexOf(_event.target.parent);
+        if (idQ < 0) {
+            return;
+        }
+        this.setIsLock(true);
+        this.tipCycleHide();
+
+        let itemQ = this.arrQues[idQ];
+        let selectNum = this.selectItems.length;
+        // 第一次选择
+        if (selectNum <= 0) {
+            this.selectItems.push(idQ);
+            this.setIsSelect(itemQ, true);
+            this.tipCycleShow();
+            this.nextQuestion();
+            return;
+        }
+        // 第二次选择
+        let idLast = this.selectItems[0];
+        this.selectItems = [];
+        // 两次选择一样
+        if (idQ == idLast) {
+            this.setIsSelect(itemQ, false);
+            this.tipCycleShow();
+            this.nextQuestion();
+            return;
+        }
+        // 两次选择不一样
+        let min = Tools.min(idQ, idLast);
+        let max = Tools.max(idQ, idLast);
+        let isMove = this.dataQues.idQs.indexOf(min) >= 0 && this.dataQues.idAs.indexOf(max) >= 0;
+        // 可以移动
+        if (isMove) {
+            this.setIsSelect(itemQ, true);
+            let result = min == this.dataQues.options[max];
+            let _data: MsgForGame = { idQ: min, idA: max, result: result };
+            this.msgResultTouch(_data);
+        }
+        // 不能移动
+        else {
+            this.selectItems.push(idQ);
+            this.setIsSelect(this.arrQues[idLast], false);
+
+            this.setIsSelect(itemQ, true);
+            this.tipCycleShow();
+            this.nextQuestion();
+        }
+    }
+
+    setIsSelect(node: cc.Node, isSelect: boolean): void {
+        let select = node.getChildByName('select');
+        if (select) {
+            select.active = isSelect;
+        }
+        let spine = node.getChildByName('spine');
+        if (spine) {
+            spine.active = true;
+            let dataEnemy = this.dataQues.dataEnemy;
+            let skeEnemy = spine.getComponent(sp.Skeleton);
+            if (isSelect) {
+                Tools.playAnimation(skeEnemy, dataEnemy.chose, false);
+            }
+            else{
+                Tools.playAnimation(skeEnemy, dataEnemy.idle, true);
+            }
+        }
+    };
+
+    /** 反馈-拖拽 */
+    msgResultTouch(_data: MsgForGame): void {
+        let callBack = null;
+        if (_data.result) {
+            callBack = () => {
+                this.updateData(_data);
+                if (this.isFinish) {
+                    this.countStop();
+                    this.playAniWin();
+                }
+                else {
+                    this.tipCycleShow();
+                    this.nextQuestion();
+                }
+            }
+            this.playAniSuccess(_data, callBack);
+        }
+        else {
+            callBack = () => {
+                this.tipCycleShow();
+                this.setIsLock(false);
+            }
+            this.countError();
+            this.playAniWrong(_data, callBack);
+        }
+    }
+
+    /** 正确反馈 */
+    playAniSuccess(_data: MsgForGame, callBack: Function): void {
+        let min = Tools.min(_data.idQ, _data.idA);
+        let itemMin = this.arrQues[min];
+        itemMin.getChildByName('back').active = false;
+        itemMin.zIndex = 1;
+        let dataEnemy = this.dataQues.dataEnemy;
+        let skeMin = itemMin.getChildByName('spine').getComponent(sp.Skeleton);
+        Tools.playAnimation(skeMin, dataEnemy.right, false, ()=>{
+            itemMin.zIndex = 0;
+        });
+
+        let max = Tools.max(_data.idQ, _data.idA);
+        let itemMax = this.arrQues[max];
+        itemMax.getChildByName('back').active = false;
+        itemMax.getChildByName('select').active = false;
+
+        let dataHero = this.dataQues.dataHero;
+        let skeleton = this.nodeHero.getChildByName('spine').getComponent(sp.Skeleton);
+        Tools.playAniArray(skeleton, [dataHero.right, dataHero.idle]);
+
+        // 成功音效
+        this.playAudioRight();
+        Tools.playEffect(this.arrAudioRight[0], false, callBack);
+    }
+
+    /** 错误反馈 */
+    playAniWrong(_data: MsgForGame, callBack: Function): void {
+        let min = Tools.min(_data.idQ, _data.idA);
+        let itemMin = this.arrQues[min];
+        cc.tween(itemMin)
+            .to(0.2, { angle: -5 })
+            .to(0.2, { angle: 5 })
+            .to(0.2, { angle: -5 })
+            .to(0.2, { angle: 0 })
+            .call(() => {
+                this.setIsSelect(itemMin, false);
+            })
+            .start();
+
+        let max = Tools.max(_data.idQ, _data.idA);
+        let itemMax = this.arrQues[max];
+        cc.tween(itemMax)
+            .to(0.2, { angle: -5 })
+            .to(0.2, { angle: 5 })
+            .to(0.2, { angle: -5 })
+            .to(0.2, { angle: 0 })
+            .call(() => {
+                this.setIsSelect(itemMax, false);
+            })
+            .start();
+
+        let dataHero = this.dataQues.dataHero;
+        let skeleton = this.nodeHero.getChildByName('spine').getComponent(sp.Skeleton);
+        Tools.playAniArray(skeleton, [dataHero.error, dataHero.idle]);
+
+        // 失败音效
+        this.playAudioErrorYao();
+        Tools.playEffect(this.arrAudioError[0], false, callBack);
+    }
+
+    /** 完成反馈 */
+    playAniWin(): void {
+        let props: PropsFinish = { star: this.getCountStar() };
+        props.audios = this.arrAudioFinish;
+        NotifierCenter.trigger(CConst.EVENT_LJG_FINISH, props);
+    }
+
+    /** 按钮锁定状态 */
+    setIsLock(isLock: boolean): void {
+        this.isLock = isLock;
+    }
+
+    /** 更新数据 */
+    updateData(_data: MsgForGame) {
+        this.quesIndex++;
+        let length = this.dataQues.quesNum;
+        if (this.quesIndex > length - 1) {
+            this.quesIndex = length - 1;
+            this.isFinish = true;
+        }
+    }
+}

+ 10 - 0
assets/game/b04_u03/b04_u03_g04/src/Game_b04_u03_g04.ts.meta

@@ -0,0 +1,10 @@
+{
+  "ver": "1.1.0",
+  "uuid": "8a42412d-3cb9-4ef0-9a69-5e715f381a83",
+  "importer": "typescript",
+  "isPlugin": false,
+  "loadPluginInWeb": true,
+  "loadPluginInNative": true,
+  "loadPluginInEditor": false,
+  "subMetas": {}
+}

+ 1 - 1
settings/project.json

@@ -2,7 +2,7 @@
   "migrate-history": [
     "cloud-function"
   ],
-  "last-module-event-record-time": 1671691546746,
+  "last-module-event-record-time": 1672364441438,
   "group-list": [
     "default"
   ],

部分文件因为文件数量过多而无法显示