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@@ -130,6 +130,7 @@ export default class Game_b04_u16_g04 extends GameBase {
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Tools.playAnimation(skeHero, dataHero.idle, true);
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Tools.playAnimation(skeHero, dataHero.idle, true);
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}
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}
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// 引导
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// 引导
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+ this.nodeEnemy.opacity = 0;
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let dataEnemy = this.dataQues.dataEnemy;
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let dataEnemy = this.dataQues.dataEnemy;
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let skeEnemy = this.nodeEnemy.getChildByName('spine').getComponent(sp.Skeleton);
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let skeEnemy = this.nodeEnemy.getChildByName('spine').getComponent(sp.Skeleton);
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if (skeEnemy.animation != dataEnemy.idle) {
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if (skeEnemy.animation != dataEnemy.idle) {
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@@ -162,6 +163,12 @@ export default class Game_b04_u16_g04 extends GameBase {
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let dataHero = this.dataQues.dataHero;
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let dataHero = this.dataQues.dataHero;
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let skeHero = this.nodeHero.getChildByName('spine').getComponent(sp.Skeleton);
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let skeHero = this.nodeHero.getChildByName('spine').getComponent(sp.Skeleton);
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Tools.playAniArray(skeHero, [dataHero.task_0, dataHero.task_1, dataHero.task_2, dataHero.task_3, dataHero.task_3, dataHero.idle]);
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Tools.playAniArray(skeHero, [dataHero.task_0, dataHero.task_1, dataHero.task_2, dataHero.task_3, dataHero.task_3, dataHero.idle]);
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+ // 提示
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+ let timeOpa = 0.4;
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+ let timeClip0 = this.arrAudioTask[0].duration;
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+ this.nodeEnemy.active = true;
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+ this.nodeEnemy.opacity = 0;
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+ cc.tween(this.nodeEnemy).delay(timeClip0 - timeOpa).to(timeOpa, { opacity: 255 }).start();
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// 播放音频
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// 播放音频
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let dataEnemy = this.dataQues.dataEnemy;
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let dataEnemy = this.dataQues.dataEnemy;
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let skeEnemy = this.nodeEnemy.getChildByName('spine').getComponent(sp.Skeleton);
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let skeEnemy = this.nodeEnemy.getChildByName('spine').getComponent(sp.Skeleton);
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@@ -176,7 +183,6 @@ export default class Game_b04_u16_g04 extends GameBase {
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await Tools.playEffect(this.arrAudioTask[2]);
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await Tools.playEffect(this.arrAudioTask[2]);
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await Tools.playEffect(this.arrAudioTask[3]);
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await Tools.playEffect(this.arrAudioTask[3]);
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// 提示
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// 提示
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- let timeOpa = 0.4;
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let timeMove = 1.25;
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let timeMove = 1.25;
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cc.tween(this.node).call(() => {
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cc.tween(this.node).call(() => {
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this.nodeEnemy.active = true;
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this.nodeEnemy.active = true;
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