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【提交游戏】 第四册 第十四集 游戏2;

youhaitao 2 年之前
父節點
當前提交
0681638649
共有 70 個文件被更改,包括 5067 次插入0 次删除
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      assets/game/b04_u14/b04_u14_g02.meta
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      assets/game/b04_u14/b04_u14_g02/config.json
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  13. 二進制
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  17. 二進制
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  19. 二進制
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  21. 二進制
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  23. 二進制
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  24. 38 0
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  25. 二進制
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  26. 38 0
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  27. 13 0
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  66. 13 0
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  67. 259 0
      assets/game/b04_u14/b04_u14_g02/src/Game_b04_u14_g02.ts
  68. 10 0
      assets/game/b04_u14/b04_u14_g02/src/Game_b04_u14_g02.ts.meta
  69. 二進制
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  70. 6 0
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二進制
assets/game/b04_u14/b04_u14_g02/res/audio/task_0.mp3


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二進制
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二進制
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二進制
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二進制
assets/game/b04_u14/b04_u14_g02/res/img/laotou.png


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+// Learn TypeScript:
+//  - https://docs.cocos.com/creator/manual/en/scripting/typescript.html
+// Learn Attribute:
+//  - https://docs.cocos.com/creator/manual/en/scripting/reference/attributes.html
+// Learn life-cycle callbacks:
+//  - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html
+
+import Tools from "../../../../src/common/Tools";
+import CConst from "../../../../src/common/CConst";
+import NotifierCenter from "../../../../src/webtcp/NotifierCenter";
+import { PropsStart } from "../../../../res/luojigouStart/src/LuojigouStart";
+import { PropsFinish } from "../../../../res/luojigouFinish/src/LuojigouFinish";
+import GameBase from "../../../../src/common/GameBase";
+import TipHand, { TipParams, TipType } from "../../../../res/tipHand/src/TipHand";
+
+interface MsgForGame {
+    idQ: number;
+    idA: number;
+    result: boolean;
+}
+
+const { ccclass, property } = cc._decorator;
+@ccclass
+export default class Game_b04_u14_g02 extends GameBase {
+
+    @property({ tooltip: '节点', type: cc.Node })
+    nodeTotal: cc.Node = null;
+
+    @property({ tooltip: '节点', type: cc.Node })
+    nodeHero: cc.Node = null;
+
+    @property({ tooltip: '节点', type: cc.Node })
+    nodeTip: cc.Node = null;
+
+    @property({ tooltip: '音频数组-任务', type: cc.AudioClip })
+    arrAudioTask: cc.AudioClip[] = [];
+
+    @property({ tooltip: '音频数组-答对', type: cc.AudioClip })
+    arrAudioRight: cc.AudioClip[] = [];
+
+    @property({ tooltip: '音频数组-错误', type: cc.AudioClip })
+    arrAudioError: cc.AudioClip[] = [];
+
+    @property({ tooltip: '音频数组-胜利', type: cc.AudioClip })
+    arrAudioFinish: cc.AudioClip[] = [];
+
+    // 变量-游戏相关
+    isLock = false;
+    isFinish = false;
+    quesIndex = 0;
+    selectItems = [];
+
+    arrQues: cc.Node[] = [];
+
+    // 游戏数据
+    dataQues = {
+        options: [
+            { answers: [0] },
+        ],
+        dataHero: { idle: 'idle', right: 'correct', error: 'worry', task_0: 'talk3', task_1: 'talk4' },
+        dataEnemy: { idle: 'idle', right: 'correct', error: 'worry' },
+    };
+
+    /** 注册监听事件 */
+    protected onEnable(): void {
+        NotifierCenter.listen(CConst.EVENT_GAME_START, this.startGame, this, false);
+    }
+
+    protected onDisable(): void {
+        Tools.stopEffects();
+        NotifierCenter.ignoreScope(this);
+    }
+
+    protected start(): void {
+        this.setIsLock(true);
+        this.initGame();
+
+        let config = this.jsonConfig.json;
+        let props: PropsStart = { star: config.star, type: config.type, title: config.title };
+        NotifierCenter.trigger(CConst.EVENT_LJG_START, props);
+    }
+
+    /** 游戏初始化 */
+    initGame(): void {
+        this.initData();
+        this.initGameUI();
+    }
+
+    /** 更新游戏ui */
+    initData(): void {
+        this.arrQues = Tools.getArrByNode(this.nodeTotal, 'itemQ');
+        // 角色动作
+        let skeHero = this.nodeHero.getChildByName('spine').getComponent(sp.Skeleton);
+        Tools.spineSetMix(skeHero, Object.values(this.dataQues.dataHero));
+    }
+
+    /** 更新游戏ui */
+    initGameUI(): void {
+        this.arrQues.forEach((item) => {
+            item.active = true;
+            item.getChildByName('select').active = false;
+        });
+
+        // 提示-初始化
+        this.tipInit();
+        // 倒计时-初始化
+        this.countInit();
+    }
+
+    /** 开始游戏 */
+    async startGame(): Promise<void> {
+        // 角色动作
+        let dataHero = this.dataQues.dataHero;
+        let skeHero = this.nodeHero.getChildByName('spine').getComponent(sp.Skeleton);
+        Tools.playAniArray(skeHero, [dataHero.task_0, dataHero.task_1, dataHero.idle]);
+
+        // 播放音频
+        cc.tween(this.node).delay(8.1).call(()=>{
+            this.tipLunch();
+        }).start();
+        await Tools.playEffectArr(this.arrAudioTask);
+        this.tipCycleShow();
+        this.countLunch();
+        this.nextQuestion();
+    }
+
+    /** 提示-初始化 */
+    tipInit(): void {
+        this.nodeTip.active = true;
+        let script = this.nodeTip.getComponent(TipHand);
+        script.handHide();
+    }
+
+    /** 提示-第一次 */
+    tipLunch(): void {
+        let script = this.nodeTip.getComponent(TipHand);
+        let pStart = Tools.getLocalPos(this.nodeTotal.getChildByName('pStart'), script.nodeTip.parent);
+        script.touchCycleByTimes(pStart, 3);
+    }
+
+    /** 循环提示: 显示 */
+    tipCycleShow(): void {
+        let script = this.nodeTip.getComponent(TipHand);
+        let pStart = Tools.getLocalPos(this.nodeTotal.getChildByName('pStart'), script.nodeTip.parent);
+        let params: TipParams = { type: TipType.touch, timeDelay: 3, pStart: pStart };
+        script.initData(params);
+    }
+
+    /** 循环提示: 隐藏 */
+    tipCycleHide(): void {
+        let script = this.nodeTip.getComponent(TipHand);
+        script.handHide();
+    }
+
+    /** 开始答题 */
+    nextQuestion(): void {
+        this.setIsLock(false);
+    }
+
+    /** 事件-点击 */
+    eventTouch(_event: cc.Event.EventTouch): void {
+        if (this.isLock) {
+            return;
+        }
+        this.setIsLock(true);
+        this.tipCycleHide();
+
+        let dataOne = this.dataQues.options[this.quesIndex];
+        let answers = dataOne.answers;
+        let itemQ = _event.target.parent;
+        let itemId = this.arrQues.indexOf(itemQ);
+        let result = answers.indexOf(itemId) >= 0;
+        this.msgResultTouch({ idQ: itemId, idA: 0, result: result });
+    }
+
+    /** 反馈-拖拽 */
+    msgResultTouch(_data: MsgForGame): void {
+        let callBack = null;
+        if (_data.result) {
+            callBack = () => {
+                this.updateData(_data);
+                if (this.isFinish) {
+                    this.countStop();
+                    this.playAniWin();
+                }
+                else {
+                    this.tipCycleShow();
+                    this.nextQuestion();
+                }
+            }
+            this.playAniSuccess(_data.idQ, callBack);
+        }
+        else {
+            callBack = () => {
+                this.tipCycleShow();
+                this.setIsLock(false);
+            }
+            this.countError();
+            this.playAniWrong(_data.idQ, callBack);
+        }
+    }
+
+    /** 正确反馈 */
+    playAniSuccess(itemId: number, callBack: Function): void {
+        let itemQ = this.arrQues[itemId];
+        itemQ.getChildByName('select').active = false;
+
+        // 角色动作
+        let dataHero = this.dataQues.dataHero;
+        let skeHero = this.nodeHero.getChildByName('spine').getComponent(sp.Skeleton);
+        Tools.playAniArray(skeHero, [dataHero.right, dataHero.idle], callBack);
+
+        // 成功音效
+        this.playAudioRight();
+        Tools.playEffect(this.arrAudioRight[0]);
+    }
+
+    /** 错误反馈 */
+    playAniWrong(itemId: number, callBack: Function): void {
+        let itemQ = this.arrQues[itemId];
+        itemQ.getChildByName('select').active = false;
+
+        // 角色动作
+        let dataHero = this.dataQues.dataHero;
+        let skeHero = this.nodeHero.getChildByName('spine').getComponent(sp.Skeleton);
+        Tools.playAniArray(skeHero, [dataHero.error, dataHero.idle], callBack);
+
+        // 失败音效
+        this.playAudioErrorYao();
+        Tools.playEffect(this.arrAudioError[0]);
+    }
+
+    /** 完成反馈 */
+    playAniWin(): void {
+        cc.tween(this.node).delay(1.0).call(() => {
+            let props: PropsFinish = { star: this.getCountStar() };
+            props.audios = this.arrAudioFinish;
+            NotifierCenter.trigger(CConst.EVENT_LJG_FINISH, props);
+        }).start();
+    }
+
+    /** 按钮锁定状态 */
+    setIsLock(isLock: boolean): void {
+        this.isLock = isLock;
+    }
+
+    /** 更新数据 */
+    updateData(_data: MsgForGame): void {
+        this.quesIndex++;
+        this.selectItems.push(_data.idQ);
+        let length = this.dataQues.options.length;
+        if (this.quesIndex > length - 1) {
+            this.quesIndex = length - 1;
+            this.isFinish = true;
+        }
+    }
+}
+
+

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assets/game/b04_u14/video/b04_u14_v02.mp4


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